//简单输出贴图颜色的像素着色器

#version 450
#extension GL_ARB_separate_shader_objects : enable

//输入-从顶点着色器
layout(location = 0) in vec3 vs_fs_normal;
layout(location = 1) in vec2 vs_fs_TexCoord;


//输出
layout(location = 0) out vec4 fColor;

//纹理
layout(binding = 9) uniform sampler2D ourTexture;

void main()
{
	fColor = texture(ourTexture, vs_fs_TexCoord);
}
